As any major prize-giving event nears, one notices a clamor for the addition of new categories to honor overlooked contributions and delight the passions of fans dedicated to specific genres.
Another commentator has already made for a horror game category. That would rule. Equally deserving are board games, which is a dedicated supporter's campaign. Yet I need to apologize in advance if I try to elbow in front since similar to single-minded supporters, I have a cast-iron argument backing this proposal remains most pressing and significant. Here's the proposal: It's essential to create a classification for brain-teasing titles.
The Genre Classification Challenge
Classifying creative works is not a science; it’s very subjective, and inevitably generate discussions concluding with vague boundaries. It's understandable that cinema institutions steer clear of genre categories. Yet it remains an essential concession within the realm of video games, that demonstrate such variety it's challenging to consider them one unified medium.
For comprehensive acknowledgment of achievement in video games to receive acknowledgment, while allowing diverse titles to have a chance for representation, genre categories are essential.
Existing Game Classification System
Leading game ceremonies currently feature award types recognizing Action-oriented games, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, plus athletic and racing experiences. Collectively, these classifications actually cover many game types, making space possible for numerous titles.
This doesn't apply to logic-based experiences. There’s simply nowhere for their placement. Examine these examples from recent excellent titles, showing diverse approaches: building puzzles of one title, intense tile-matching of another game, thought-provoking social scenarios of a third title. Which classification works between these six categories? Simply put, no category fits.
The Representation Problem
Many instances occur excellent brain-teasers published annually without proper recognition at major award shows, except when they manage to fit award groups including Mobile Game, VR/AR Game, or the extremely competitive small studio competitions.
- A renowned logic title got overlooked for anything in 2014
- Another imaginative release missed out that year
- Well-received sorting experience was overlooked recently
- Limited numbers of brain-teasers managed to sneak into niche award types
Value of Brain-Teasers
These are often small games, yet the craft in brain-teasers carries substantial weight. Well-known matching games rank among most popular titles globally maintaining this status for many years.
The legendary block-stacking game competes with well-known building titles claiming status as most purchased experience; it also contends as greatest title ever. Brain-teasers form essential building blocks within interactive entertainment, while interacting with almost every other genre.
Proposal and Rationale
Logic titles wouldn't face such difficulty. One could readily select multiple candidates interesting, varied, worthy titles every year with ease — actually, with challenge, because you’d have to leave numerous deserving experiences.
To emphasize again, these are games lacking appropriate categories during prominent ceremonies. Puzzle game makers function at the challenging frontier of video game design, developing some of most fundamental forms within interactive entertainment. Just like movie stunt professionals, they merit acknowledgment. Let’s not keep them waiting decades.